acquired information is the key to escape a story loop
Goals
For the learner to have an opportunity to . . .
- Identify the elements of cyclical or looping narrative
- Recognize how distractors prevent discovery
- Recognize the difference between linear and sequential
- Assess the interests of the player in perpetuating a cycle
- Develop strategies to identifying and breaking a loop
Content
The two stories in this module have loops to escape.
- These stories require discovery of information in order to achieve their goals. Information is like a key to unlock a door. Without it, the reader may continue to loop through events as if in a maze.
- Distractors are more subtle and consist of paths that eventually loop back. Consequently, comprehension focuses on subtle clues to prevent or break out of the loop, not unlike leaving a trail of breadcrumbs.
In stores such as these, use clues to distinguish discovery from distractor.
- Distractors may remain available even after a choice has been made.
- At times, choices have to be made in sequence. Do A in order to do B, leading to C. Missing the sequence may send the reader into a loop.
What do you Think?
- How does Tim’s need for work influence his decision-making? How does the player’s interest in being captain distract progress?
- If the key to comprehension is attention to detail, how does one know which details to attend to?
- Is attending to detail more a matter of gathering facts, finding patterns, or foreseeing what will be needed?